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TheoEmile

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A member registered Sep 19, 2021

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The game had a few QoL problems, the devs were very present and listened to all the feedback, they fixed a lot of them, and now the game is much more pleasant and chill to run. The new combat skills also feel very nice, and the new lewds are amazing and sweet as always. The game has it all; fun but simple combat, fighters with different identities, quests that feel unique, where each has a gimmick or mechanic that makes them stand out, and very sweet stories of love, affection and cuteness, and finally some consensual, wholesome cumflation. I have nothing more to say, this game is amazing, and the devs are very proactive communicators and very proficient game designers, and I can't wait to see this develop further. Kudos!

Oh, one last thing, some people complain about the fact that important characters are drawn in a different, non-pixelated style of the map. I personally don't mind it, it's nice that the game communicates you which characters you should start lusting after right away :P and given how sweet the girls I've met so far in this game are, I was always excited upon spotting a smoothly-drawn sprite.

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Oh my, what a delighful wee pearl we have here. This game is really amazing, and the developer is so active and helpful in the comments, I really think we are looking at something that can, either in the present or the future, be wonderful. Here's my impression after about 5-6 hours of gameplay and completing (I think) all the available content:


- The art style is the cutest thing ever. I understand if this unrealistic, cartoonish look isn't everyone's cup of tea, but I do dig those chibi-ish characters. I'm usually a bit skeptical about animated sex scenes, because they most often turn out as dull, badly photoshopped gifs in a lot of games, but here - probably also thanks to the simplistic art style - they're very smooth, very squishy (hehe) and very enjoyable! If you can put up with the cartoon look, they're really gonna be hot.

- The game understands how a quest system should work. Every quest is different from the others, we have fetch quests, combat quests, puzzles... Lots of games abuse the same activity for each questline (like, a lot are just visual novel-ish systems where you just talk a bit with someone and that's it, quest stage's done, others are all combat, others are all gift-based...), but I never felt the need to skip a quest, which isn't something you can say often in the ero games world.

- As far as pure content goes, this game is one of the best ever, love feels like it develops organically, scenes don't feel forced, and frigging FINALLY we can have some consensual, wholesome cumflation. No orcs abusing elves, no futas overshadowing every other gender (nothing against futas, they're just not my thing). I feel this game scratches an issue that many people like me could have, and all the erotic content of the game was just a blast.

- The main thing the game could improve on is some quality of life tweaks. The town is huge, it takes a lot of time to get where you need to go, points of interests are barely labeled, and I spent way much more time than I would like to admit just roaming around desperately trying to find the panda girl. The guards don't help - the directions system is weird, why do you name a place and they tell you what's in there? Wouldn't it be better to ask for a point of interest/character and have them direct you there? As things are now, it only takes a lot of time to go through every question for the guards and trying to spot the place you seek within their words - although the different text color helps.

- The game can be very grindy and time-consuming, it does some things to keep the farming enjoyable, like quick time events to gather resources, but it gets repetitive pretty quickly. You need resources, potions to go into combat quests, vegetables for the nun's quest, antidotes for the spiders, tools to gather resources, and your only reliable income is the rats quest, which barely allows you to buy two health potions (maybe three if you cash in the rats' fangs, but that adds a quite noticeably long journey to the suburbs to this already lengthy process), and even resting costs a tiny bit of gold. After gathering resources for the first building, and seeing I had to do it all over again, I just used a file editor to give myself a kphjillion coins, and I do not regret it, lol.

- Although on a positive note, I'd say the combat eventually turns into a resource management, having to make use of the few potions you have in the horrific thought of having to grind more, and that was fun in its own way, so overall I wouldn't say I ever had a bad time grinding stuff.

- The gift system feels a bit... Unnecessary? We already have a nice progression condition, that being completing the quests, and the gifts kinda just add some more grinding to the game. No big deal though, and the girls' reactions to the gifts are cute.

- The beginning puzzle is very good, the opening was by far my favorite scene - although I might be biased because I like dark, atmospheric nights. Exploring the mansion looking for clues and the puzzle clock was a lot of fun, and while I wouldn't say I was eager to fight the skeletons, they surely added some variety to the quest. If there was a gameplay formula I'd encourage to expand upon, it would surely be the start.

Overall, this easily places in my top 10 favorite lewd games, if anything just because of how cute, smooth and sweet the sex scenes are - and because I am obsessed with cumflation. Kudos to the developer, and sorry for having them read through this essay, but I really like what y'all doing here, and I really hope you get the satisfaction you deserve from this game! Can't wait to see this updated.